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Sins of a solar empire culture
Sins of a solar empire culture






sins of a solar empire culture

They're also unique to each faction and tend to feature "debuffs" to enemy abilities rather than direct damage: the Advent Rebels, for example, use their Vespa-class corvette to knife in among enemy ships and damage their shield recharge rate, whereas the TEC and Vasari Loyalists have corvettes designed to stop enemies from engaging their long-range engines and escaping from a battle. Corvettes are small and generally require less research to unlock than cruisers, but offer more versatility than frigates. They also have powerful "buffs" they can impart to friendly ships, making your side able to take and dish out more damage (and look much more intimidating).Ĭorvettes, on the other hand, fill the fleet role between the workhorse frigates and the large cruisers. Titans are gigantic, superweapon-esque battle platforms that can single-handedly take on flotillas of enemy vessels. Also new are the Corvette and Titan class ships. Rebellion also adds many worthwhile tweaks, including three "new" factions (more on that in a second). In Rebellion, Ironclad Games legitimately buffs up Sins of a Solar Empire's graphical engine, enhancing visual effects and allowing for more stuff to happen smoothly on the screen at once. Still, this is a multiplayer-focused game, so (despite some tantalizing, story-driven cutscenes), the lack of a campaign is no huge letdown.

sins of a solar empire culture

Unfortunately, Sins of a Solar Empire: Rebellion, the new standalone expansion for the game, doesn't add a campaign - although it does still allow for players to skirmish against the AI, a prospect made alternatively too easy or too hard to be fun by the game's difficulty settings. It did have one glaring weakness, however: lack of a single-player campaign mode. It's so well balanced, its interface so intuitive and brilliant, its scope so sweeping, its production values so high, and its gameplay a perfect balance of challenge and fun, that it simply leaves every other RTS wallowing in the primordial slime of creation – at least insofar as multiplayer is concerned. Sins of a Solar Empire is my favorite multiplayer real-time strategy game.








Sins of a solar empire culture